AI Insights · Timothy · October 2022
Top 5 Hybridcasual Games Performance in El Salvador: Q3 2022
Discover the performance trends of the top 5 hybridcasual games on both iOS and Android in El Salvador during Q3 2022, including key metrics on downloads, revenue, and active users.
In the third quarter of 2022, the top 5 hybridcasual games in El Salvador showed varied performance trends across downloads, revenue, and active users. Here's a closer look at the metrics for each game, as provided by Sensor Tower.
Stumble Guys from Scopely, Inc. experienced steady weekly revenue, peaking at around $1.6K in early August. Weekly downloads saw a high of 27.3K in early July but gradually decreased to 15.8K by the end of September. Active users displayed a consistent trend, starting at 113K and peaking at 132K in early August before ending the quarter at 117K.
Sniper 3D: Gun Shooting Games from Wildlife Studios had a fluctuating weekly revenue, peaking at $222 in late July. Weekly downloads saw a significant spike to 2.5K in late August, while active users showed a mixed trend, starting at 14.4K and peaking at 15.4K in early September, before settling at 12.2K by the end of the quarter.
Island War: Raid from Fastone Games displayed a significant decline in weekly revenue, dropping from $161 at the start of the quarter to $28 by the end of September. Weekly downloads also fluctuated, peaking at 400 in late August. Active users saw a peak of 573 in late August before decreasing to 158 by the end of the quarter.
Jelly Toys - Slime Simulator from Sound Jedi Ltd. experienced steady weekly revenue, peaking at $169 in early August. Weekly downloads reached a high of 115 in early August but dropped to zero by the end of September. Active users remained relatively stable, peaking at 197 in mid-August and ending the quarter at 131.
Pop it Game - Fidget Toys 3D, also from Sound Jedi Ltd., had consistent weekly revenue, with a peak of $109 in mid-July. However, weekly downloads and active users were minimal, with downloads peaking at seven in mid-September and active users reaching a maximum of 37 at the start of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.